08-29-2017, 03:57 AM
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#152
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Human being with feelings
Join Date: May 2015
Location: Serbia
Posts: 654
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Quote:
Originally Posted by TBProAudio
Hey Youlean,
i found out that resizing of VST2 does not properly work in WaveLab x64 and Audition x64.
You can fix this if you make 2 changes in your code:
IGraphicsWin.cpp: void IGraphicsWin::Resize(int w, int h)
Code:
// don't want to touch the host window in VST2/VST3/RTAS/AAX
if((mPlug->GetAPI() != kAPIVST2) && (mPlug->GetAPI() != kAPIVST3) && (mPlug->GetAPI() != kAPIRTAS) && (mPlug->GetAPI() != kAPIAAX)) // TB28082017
{
if(pParent)
{
SetWindowPos(pParent, 0, 0, 0, parentW + dw, parentH + dh, SETPOS_FLAGS);
}
if(pGrandparent)
{
SetWindowPos(pGrandparent, 0, 0, 0, grandparentW + dw, grandparentH + dh, SETPOS_FLAGS);
}
}
In fact this remove the whole SetWindowsPos code for all parents. Resizing works now for VST2/VST3/RTAS and AAX!
IPlugVST.cpp:void IPlugVST::ResizeGraphics(int w, int h)
Code:
IGraphics* pGraphics = GetGUI();
if (pGraphics)
{
mEditRect.left = mEditRect.top = 0;
mEditRect.right = w;
mEditRect.bottom = h;
// Inform host about window resizing
mHostCallback(&mAEffect, audioMasterSizeWindow, pGraphics->Width(), pGraphics->Height(), 0, 0.0f);
OnWindowResize();
#ifdef USING_YCAIRO
ResizeCairoSurface();
#endif
I hope this helps
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Thanks for the fix! I will check it out.
BTW, I tried you dpMeterXT. Very nice, I really need to step up the game with my Loudness Meter.. :P Also I manage to crash FL Studio by moving loudness graph...
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