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Old 12-02-2022, 06:25 PM   #21171
jacksoonbrowne
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Join Date: Aug 2017
Location: Ottawa, Canada
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Quote:
Originally Posted by Geoff Waddington View Post
I agree with MixMonkey on this, with a slight twist.

I found the Console 1 compressor section woefully short on controls.

I repurposed the Drive, Character, and Pan rotaries, physically relabeled them with stick on labels, and then changed the .mst to reflect those labels.

Much more straightforward that way.
That's what I was doing for the X32.

I just thought that it would be easier to read both the ost and zon if the ost had the alias, the alias being an option.

For example in my use case for the X32:
---------------------------------------------

Code:
ost:
//     WidgetName           Alias
//     ------------------   -----
Widget AssignableButton_C1  Play
I could then use either the widget name or alias in the zon file
Code:
 Play    Play
If at some time I would prefer to move the Play button to AssignableButton_A1,
I would only need to search the ost for the alias "Play" and remove the alias.
Then search the ost for the widgetName AssignableButton_A1 and add the "Play" alias there.

That's me thinking out loud.



I understand all the points members have made and agree they are valid.
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Last edited by jacksoonbrowne; 12-02-2022 at 07:28 PM.
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