Thread: Big Sur
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Old 12-20-2020, 11:48 AM   #7
Nonlinear
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Join Date: Apr 2018
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Quote:
Originally Posted by bozmillar View Post
Nothing different from what I've been doing for the past 8 years. Even plugins I compiled 8 years ago seem to open fine in Big Sur on the M1. And they run plenty fast. Rosetta seems to do a pretty good job of keeping things running normally.
I have seen a lot of plugin developers warn that they are not yet compatible. So what causes PROBLEMS on Big Sur/M1/ARM? Is it plugins that use optimized assembly-level code? If you stick with high level C/C++ and compile on X-code are you OK - or are there other issues?
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