@Edgemeal: Thanks! That pointed me in the right direction. It seems to work correctly if I set the Project Settings to the sample rate of my hardware, which is 48k.
Originally, I had left it at the default of unset (with 441000 in the box, but the checkbox unset), and the render wouldn't work regardless of the sample rate I chose at render time (e.g. both 44100 and 48000 gave the issue).
Now I have checked the box to set project sample rate to 48000, and I can select either 44100 or 48000 in the render settings and both work correctly now.
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