Quote:
Originally Posted by Judders
It all depends on the attack and release times. But, in general you are right, compression makes things sound smaller/further away, but with long attack times and fast release you can enhance transients, rather than rub them away.
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Totally agree. I haven't developed the skills for such deft work though. In 24bit resolution, we've got so much headroom, it doesn't make sense to crush everything.