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Old 07-11-2019, 12:41 PM   #13
kirk1701
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Join Date: May 2015
Location: Ontario
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Quote:
Originally Posted by Judders View Post
It all depends on the attack and release times. But, in general you are right, compression makes things sound smaller/further away, but with long attack times and fast release you can enhance transients, rather than rub them away.
Totally agree. I haven't developed the skills for such deft work though. In 24bit resolution, we've got so much headroom, it doesn't make sense to crush everything.
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