Quote:
Originally Posted by 1111Eugene
also, I'll say it again, it's not just about mixer window, it's about anything
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But the causes will be varied. mschnell's comment earlier was spot on IMO. Some UI lag is a result of inefficient code (such as the pathological case you opened this thread with involving many tracks with automation lanes) and other "lag" is really just a frame rate design choice (like smooth scrolling versus line scrolling in browsers).
IMO we will have more success in influencing change by focusing on the first kind of lag because I feel like the developers will be more interested in fixing those types of things than an overhaul of the UI layer to include GPU acceleration.