Quote:
Originally Posted by junh1024
NB: it's discrete, not discreet
discreet = hidden
discrete = separated
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Speed error, I know the difference, thanks. I corrected the typo.
Quote:
Originally Posted by junh1024
HOA's great for gaming purposes, just that I disprefer it on speakers due to channel bleed & thus sounding a bit closed-in. Were the listeners using headphones or speakers?
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We sell libraries as royalty-free stock.
I agree with the differences between ambisonics and discrete surround that you mention.
We are working now on a big update of all our content to more contemporary standards, so we tackle this issue in two ways:
1) We use distance simulation and reverberation wet/dry re-balancing for our ambience kits, so that our ambisonic content sounds at the correct distance from the listener.
2) As we create our content through compositing, we use separate channels for the discrete multichannel exports, using a great surround panner Iosono's AnyMix Pro.
That way we achieve best of both worlds and provide the proper material for each type of project.