Quote:
Originally Posted by azslow3
Included into SDK Faderport should be exactly that (it is one strip controller, with not so many controls and with the feedback).
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Faderport is the one that's I'm always checking first, because it's the smallest. Yet, I couldn't manage the purpose of those functions and variables due lack of knowledge about C++ syntax, even though I've watched a couple of courses/video about C++. Just don't understand, which variables/functions are from Reaper API/C++/custom.
Quote:
Originally Posted by azslow3
General idea of CSurf is... you can DECLARE a surface the way Reaper understand your intention. It is proposed you do the rest alone, using general Reaper API or whatever you want else.
There are some basic methods called by Reaper when related parameters are changed, but in general you are on you own to find anything else.
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On my own. Exactly. No tutorials, except ReaScript ones.