Quote:
Originally Posted by fundorin
Np. What format will be used for plugin maps?
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The plugin map format is the easiest part of the mapping effort, it's just key value pairs.
Here's a sample of the hardwired code, on the left are the names I gave the control surface widgets, and on the right are the VST param names, you can easily see how this can be represented in a simple way in a map file:
fxMap = new FXMap("VST: UAD Harrison 32C (Universal Audio, Inc.)");
fxMap->AddEntry("LoCurve", "LowPeak");
fxMap->AddEntry("HiGain", "HiGain");
fxMap->AddEntry("HiFrequency", "HiFreq");
fxMap->AddEntry("HiMidGain", "HiMidGain");
fxMap->AddEntry("HiMidFrequency", "HiMidFreq");
fxMap->AddEntry("HiMidQ", "LowPass");
fxMap->AddEntry("LoMidGain", "LoMidGain");
fxMap->AddEntry("LoMidFrequency", "LoMidFreq");
fxMap->AddEntry("LoMidQ", "HiPass");
fxMap->AddEntry("LoGain", "LowGain");
fxMap->AddEntry("LoFrequency", "LowFreq");
fxMap->AddEntry("Equalizer", "Bypass");