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08-15-2009 07:54 AM | ||
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Also, alternate row or column shading (slight variation) would make it more readable.
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08-15-2009 08:09 AM | |||
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this could be very useful, also for future routings like the internal controllers.
BTWWWW-WOW! Airon, I love your mockups! did you make a theme for reaper? |
08-17-2009 01:30 PM | |||
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Voted yes because the current matrix is total trash and takes much longer than to just open the relevent boxes and set the routing
Personally i prefer a much more visual router but as it stands i would never even dream of using the matrix because i do very complex routing and for that it is a mess NAS |
08-18-2009 02:21 AM | ||
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A big +1 to the click+drag
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08-18-2009 02:30 AM | ||
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Hi
i think this would reduce the 'fear factor' in trying to make sense of "at a glance" routing sends and receives. Very big improvement when things get complicated. Well done with the mockup! Hilluck |
08-18-2009 02:57 AM | |||
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Three things I am missing in the routing matrix that are not covered by this request:
- Distinction of MIDI vs audio routing in the send squares (maybe by color code), so it can instantly be seen and not only via the rightclick popup - MIDI hardware outputs - MIDI track inputs Please let's make "REAPER doesn't discriminate against MIDI" also true for the routing matrix. Apart from that, the mockups are great and get my full support. |
08-18-2009 10:06 AM | |||
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Interesting idea Gofer.
Post your ideas on this issue please. I'll try to work that in to the next mockup version. |
08-20-2009 02:54 AM | |||
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Quote:
LET ME ADD A WAY MORE COMPLEX AND NEEDED FEATURE: plugin 'virtual channel' routing matrix.... give me a few weeks, to mock up this. LOL it'd have to be 3D or something. ACTUALLY have a button on the channel mixer that toggles visibility of CONNECTOR LINES to show i/o from start of channel strip all the way to final hardware outs. IE, routing matrix i can see tracks patch to other tracks or hardware outs, and HUGE KUDOS FOR ADDING DRAG IO BUTTON OVER TO ANOTHER TRACK TO CONNECT ROUTING! (and alt click to enable/disable master/parent send). but theres no way of summarizing the 64 channel internal channel routing (plugin routing) heres an example: i have 2 reaeq, one routed so it takes channel-internal channel 1-2 in and goes to 3-4 out. now i add a send slider and have it 'listen' to 3-4 in and send to 1-2 of receive track. the other reaeq and all other plugs go straight through with 'virtual channel' 1-2 to track fader. THIS is for MONITOR SENDS live or in the studio, this is how you do it. better than cubaseo because the sliders dont TAKE UP THE WHOLE FRIGGIN' DESKTOP! in master section its reeediculous: i use 18 virtual channels: 1-2 thru an eq, then 1-2 to a voxengo delay which send out to 15-16 which is picked up at a hardware out after master fader, to go to delay stacks at audience rear, then plugin 3 is 1-2 into frequency allocator, a crossover plugin, and out to 7-8, 9-10, 11-12 (lo, mid and hi), then 3 reacomps, first listens to 7-8 and out to 7-8, second to 9-10 out to 9-10, third to 11-12. these are limiters on the lo/mid/hi, they go out to hardware outs x 6, each pair listening to 7-8, 9-10 ant 11-12 in turn, going to the acutal speaker bins. then i have 17-18 patched out of the first eq plugin as well as 1-2, so i can solo the mains out only thru a separate headphone out, so i have a hardware out listening to 17-18 as well, at the master fader out. i SKIP 3-4 (and 5-6) because they are used in the rest of the mixer as monitor sends, and i forget how but theres a way i could get these coming into master section causing DISASTER. boy i and i have gotten into trouble mispatching something during a live show! |
09-22-2009 04:38 AM | |||
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That interchannel routing matrix now has its own FR here: http://forum.cockos.com/project.php?issueid=1018
There are plenty of good ideas that could improve the Routing Matrix. From reordering tracks to selecting them. |
04-15-2010 06:51 AM | |||
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Another request that works in to this request has been posted:
Filter Tracks in Routing Matrix with multiple terms Discussion thread for it is here: http://forum.cockos.com/showthread.php?t=55997 |
04-16-2010 01:31 AM | |||
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Not a chance. I don't know what the real answer is but this isn't it for me. Does my head in. Don't know why in software in 2010 I'm having to see and /or deal with nuts and bolts and internals.
Gotta be at least 3D. Sorry but it's prehistoric. |
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