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05-15-2017, 01:16 PM
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#1
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Human being with feelings
Join Date: Oct 2008
Location: Minneaplis
Posts: 3,317
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JSFX in Logic?
Does there exist a way to use JSFX plugins in Apple Logic? Like a JSFX AU wrapper?
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05-15-2017, 01:43 PM
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#2
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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No. There's a JSFX loader VST2 plugin for Windows, but not for macOs.
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I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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05-15-2017, 01:50 PM
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#3
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Human being with feelings
Join Date: Nov 2010
Location: Mullet
Posts: 829
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do you have Soundflower ?
you can route Logic's output to Reaper's input and then Reaper's output to Logic's input via soundflower...
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I like turtles
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05-15-2017, 03:06 PM
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#4
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,686
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I have no knowledge about the Apple World, but in the Internet I found something bout rewiring Logic. As Reaper can be used as a rewire target, this might be possible.
-Michael
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06-05-2017, 12:48 AM
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#5
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Human being with feelings
Join Date: Oct 2008
Location: Minneaplis
Posts: 3,317
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I'm moreso looking to write/copy/paste JS code into a plugin and not have to use 2 daws. Even a vst version that does JS would be cool. Anything that gets it to mac.
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06-05-2017, 05:25 AM
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#6
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Human being with feelings
Join Date: Jan 2009
Posts: 1,030
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A VST that loads JSFX doesn't exist in the mac world AFAIK. You either have to route audio out and back as described above or switch to Windows --- of course, Logic doesn't work in Windows so...
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06-05-2017, 06:18 AM
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#7
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by pixeltarian
Anything that gets it to mac.
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Well, JesuSonic does seem to be built almost entirely on code that is open source in the Cockos WDL library, so you could probably develop your own AudioUnit plugin in C++ that runs JesuSonic code...
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I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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06-05-2017, 06:53 AM
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#8
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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06-05-2017, 10:12 AM
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#9
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,686
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Quote:
Originally Posted by Xenakios
Well, JesuSonic does seem to be built almost entirely on code that is open source in the Cockos WDL library, so you could probably develop your own AudioUnit plugin in C++ that runs JesuSonic code...
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As somebody did this to compile JSFX to windows plugins, it of course should be doable for compiling them to mac plugins, as well.
-Michael
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06-05-2017, 10:55 AM
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#10
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by mschnell
As somebody did this to compile JSFX to windows plugins, it of course should be doable for compiling them to mac plugins, as well.
-Michael
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Ah of course, there was that thing too. The developer of that thing didn't support macOs...?
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I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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06-05-2017, 12:35 PM
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#11
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Human being with feelings
Join Date: Jun 2014
Location: Ohio
Posts: 978
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Watching this thread with interest. I really wanted to use the JS Floaty Delay plugin in LogicX recently!
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06-19-2017, 02:10 PM
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#12
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Human being with feelings
Join Date: Oct 2008
Location: Minneaplis
Posts: 3,317
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Quote:
Originally Posted by citizenkeith
Watching this thread with interest. I really wanted to use the JS Floaty Delay plugin in LogicX recently!
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I am also gonna keep my eye on this. I really hope it exists someday.
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06-20-2017, 01:29 AM
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#14
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Human being with feelings
Join Date: Jun 2014
Location: Ohio
Posts: 978
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+1 for macOS Native versions of ReaPlugs
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06-26-2017, 11:12 PM
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#15
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Human being with feelings
Join Date: Oct 2008
Location: Minneaplis
Posts: 3,317
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Quote:
Originally Posted by vitalker
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Let me rephrase: "it" meaning native OS support. Not run an emulation/wrapper. I tried this a while back. It doesn't run very good at all.
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06-27-2017, 08:01 AM
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#16
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by pixeltarian
Let me rephrase: "it" meaning native OS support. Not run an emulation/wrapper. I tried this a while back. It doesn't run very good at all.
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Ok, sorry for that.
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